QA, Gameplay Designer
Project Overview
Team up with a friend to escape the high-security prison The SCRAP in this cyberpunk roguelite hack-and-slash! In this intense co-op experience set in space, control Dev Vicker and Axi Kelan, two down-on-their-luck prisoners that are doing their best to escape this hellhole, no matter the cost.
My Contributions
  • QA Testing – Conducted thorough playtesting to identify and resolve bugs, ensuring a polished gameplay experience.
  • Systems Design – Developed and balanced core mechanics to enhance player engagement and challenge.
  • Gameplay Design – Designed compelling power-ups, formidable bosses, and challenging enemies.
  • Game Progression – Structured level pacing and difficulty scaling for a satisfying player journey.

QA/Bug Testing

As a QA tester, I ensured a polished and bug-free experience for players. I leveraged my position as the designer of the game to scrutinize all the aspects of gameplay to provide a better feeling of progression.

Gameplay Design

As my role as the designer of the group, I designed powerups, enemy and boss designs and kits.

  • Flame – Triggers a burst of damage upon activation instead of dealing damage over time.
  • Shock – Causes afflicted enemies to detonate in an area-of-effect explosion upon death, damaging nearby foes.
  • VirusSpreads to other enemies, gradually damaging them.
  • KnockForces enemies backward, allowing players to reposition or control crowds.

Gameplay Video

Check out the game through the link below:

https://conglomer8-games.itch.io/prison-break